Video Game Studies
Selected resources designed to assist in researching the interdisciplinary field of computer and video game studies, as well as the study of other types of games.
- Home
- Databases
- Journals
- Book Resources
- Other Periodicals
- Other Resources
- Studying Games at U-M
- Special Topics
U-M General Resources
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Women and Gender Studies Research GuideDesigned to help you find relevant materials for research relating to women and gender.
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Women in the ArtsResources involving women's art and women artists.
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Women in Science and EngineeringResources involving women in science and engineering.
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Feminism & Women's Studies in Comic Books and Graphic NovelsResources related to Feminism & Women's Studies on the Comic Books and Graphic Novels Research Guide.
Books from the Catalog
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Beyond Barbie and Mortal Kombat by Yasmin B. Kafai (Editor); Jennifer Y. Sun (Editor); Jill Denner (Editor); Carrie Heeter (Editor); Henry Jenkins
Call Number: GV 1469.16 .W66 B49 2008ISBN: 9780262113199Publication Date: 2008-09-19 -
Brenda Laurel : pioneering games for girls by Carly A. Kocurek
Call Number: GV 1469.3 .L38 K58 2017ISBN: 9781501319785Publication Date: 2017also available online -
Gamer Trouble : Feminist Confrontations in Digital Culture by Amanda Phillips
Call Number: HQ1178 .S74 2020ISBN: 1479806528Publication Date: 2020Also available online -
Gaming sexism : gender and identity in the era of casual video games by Amanda C. Cote
Call Number: HQ1075 .C678 2020 (Hatcher)ISBN: 1479802212Publication Date: 2020Also available online -
Gender, Age, and Digital Games in the Domestic Context by Alison Harvey
Call Number: GV1469.17 .S63 H35 2015ISBN: 9781138797147Publication Date: 2015-04-08 -
Gender Divide and the Computer Game Industry by Julie Prescott; Jan Bogg
Call Number: HD9993 .E452 P74 2014ISBN: 9781466645349Publication Date: 2013-09-30 -
Gender Inclusive Game Design by Sheri Graner Ray
Call Number: QA 76.76 .C672 G761 2004ISBN: 1584502398Publication Date: 2003-09-30 -
Hot Tubs and Pac-Man: Gender and the Early Video Game Industry in the United States (1950s–1980s) by Anne Ladyem McDivitt
ISBN: 9783110668575Publication Date: 2020 -
Language, gender and video games : using corpora to analyse the representation of gender in fantasy video games by Frazer Heritage
Call Number: eBookISBN: 3030743985Publication Date: 2021 -
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Women and Gaming by James Paul Gee; Elisabeth R. Hayes
Call Number: LB1029.S53 G44 2010ISBN: 9780230623415Publication Date: 2010-05-14 -
Women in Classical Video Games by Jane Draycott (Editor); Kate Cook (Editor)
ISBN: 9781350241916Publication Date: 2022 -
Women in Historical and Archaeological Video Games by Jane Draycott (Editor)
ISBN: 9783110724257Publication Date: 2022
Women in Gaming
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Gender and video games: How is female gender generally represented in various genres of video games? (2015)This research paper focuses on the current representation of female gender in video games and how they are represented, stereotyped and used as characters in games.
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Video Games and Gender-based Violence (2014)The aim of the present research was to investigate whether gender-based violence is depicted in the world of video games and whether video games contribute to the socialisation of young people in this regard.
Organizations
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Women in GamesGlobal activists for women in games and esports.
Game Design Resources
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Women in Games Ambassadors ProgramVision: To provide a springboard careers in game development for the best and brightest up-and-coming women-identified and non-binary students in games.
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Women in Animation ScholarshipThe Phyllis Craig Scholarship Program has been established to provide $1,000 annually to young women enrolled in post-secondary education who demonstrate the artistic talent and passion for game animation.
Last Updated: Oct 27, 2025 3:12 PM
Subjects: Humanities, Social Sciences
Tags: computer games, video games