The preservation of videogames is legally and technically complex; it is an ongoing topic for discussion in technological and sociological circles, and has been an important part of what the Centre for Computing History has been doing for several years.
The National Videogame Archive is a joint project between the National Media Museum and Nottingham Trent University, which aims to celebrate the videogame culture and preserve that history for researchers, developers, game fans and the public.
This IMLS early career award is an ethnographic research project focused on supporting the collection and preservation of massively multiplayer online (MMO) games. Project documents and references can be found at http://www.preservegames.net
The Preserving Virtual Worlds (PVW) project is an on-going investigation into the preservation of computer games and interactive fiction, being conducted by the University of Illinois, Rochester Institute of Technology, Stanford University and the University of Maryland.
Library of Congress staff discussed its video game collection, the process of making a preservation copy of the data for long-term storage, the unique description challenges for video games and possible access solutions.
In this 2019 GDC talk, EA's Garrett Fredley discusses the struggles and challenges of his work preserving releases for multiple AAA sports franchises and detailing processes that nearly every team can benefit from.
A culture only survives as well as its people preserve it. This roundtable emphasized the importance of archiving and preserving game design history, featuring librarians, archivists, and scholars who believe in the importance of documenting the history and process behind game design for future generations.
Game historian Laine Nooney demystifies how historians turn everyday artifacts and documents into compelling narratives, share behind-the-scenes stories and images from her own hunt for game history, and empower industry professionals with the knowledge to begin their own practice of self-preservation.
Keeping classic games in print is a surprisingly risky and difficult business. This 2016 talk from Digital Eclipse's Frank Cifaldi showcases the approach taken for Capcom's Mega Man Legacy Collection to discuss how and why old games should and will become sellable again.