Video Game Studies
Selected resources designed to assist in researching the interdisciplinary field of computer and video game studies, as well as the study of other types of games.
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- Studying Games at U-M
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Recommended U-M Library Catalog Search Terms
Use the subject terms below to search for books about video games in U-M Library Catalog Search.
General Search Terms
Video games
Videogames (one word)
Electronic games
Computer games
Gaming
Internet games
Online games
Game Studies Specific Terms
Video games -- History
Video games -- psychological aspects
Computer games -- History
Computer games -- psychological aspects
Video games -- social aspects
Computer games -- social aspects
Video games and children
Latest Video Game Books
Online Resources
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The Video Game LibraryAn extensive bibliographic catalogue of over 10,000 books written about video games in over 25 languages, covering a wide range of topics, including video game history, game studies, games for education, game design and development, interviews, and much more.
Selected Game Studies Books
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The Art of Adaptation in Film and Video Games by Christan Thomas (editor)
Call Number: eBookISBN: 9783036549002Publication Date: 2022 -
The Child in Videogames : From the Meek, to the Mighty, to the Monstrous by Emma Reay
Call Number: eBookISBN: 9783031423710Publication Date: 2024 -
A Composer's Guide to Game Music by Winifred Phillips
ISBN: 9780262026642Publication Date: 2014-02-14 -
The Counterfeit Coin: videogames and fantasies of empowerment by Christopher Goetz
Call Number: eBookISBN: 9781978825543Publication Date: 2023 -
Ethics of computer gaming : a groundwork by Samuel Ulbricht
Call Number: eBookISBN: 9783662643976Publication Date: 2022 -
Expressive Space: embodying meaning in videogame environments by Gregory Whistance-Smith
Call Number: eBookISBN: 3110723735Publication Date: 2022 -
Game After: A cultural study of video game afterlife by Raiford Guins
ISBN: 9780262019989Publication Date: 2014-01-24 -
Game history and the local by Melanie Swalwell (editor)
Call Number: eBookISBN: 3030664228Publication Date: 2021 -
Game Sound: An introduction to the history, theory, and practice of video game music and sound design by Karen Collins
ISBN: 9780262270694Publication Date: 2008-08-08 -
Games and Narrative: Theory and Practice by Barbaros Bostan (editor)
Call Number: eBookISBN: 9783030815387Publication Date: 2022 -
Gaming and the Virtual Sublime: rhetoric, awe, fear, and death in contemporary video games by Matthew Spokes
Call Number: eBookISBN: 9781838674311Publication Date: 2020 -
The History of Video Games by Charlie Fish
Call Number: eBookISBN: 1526779005Publication Date: 2021 -
(Not) in the Game: History, Paratexts, and Games by Regina Seiwald (Editor)
Call Number: eBookISBN: 9783110732924Publication Date: 2023 -
Perspectives on the European Videogame by Víctor Navarro-Remesal (Editor)
Call Number: eBookISBN: 9048550629Publication Date: 2021 -
Racing the Beam: The Atari video computer system by Nick Montfort; Ian Bogost
ISBN: 9780262254939Publication Date: 2009-01-09 -
The Routledge Companion to Video Game Studies (2nd edition) by Mark J. P. Wolf (Editor); Bernard Perron (Editor)
Call Number: eBookISBN: 1000886026Publication Date: 2023 -
The Semiotics of Architecture in Video Games by Gabriele Aroni
Call Number: GV 1469.3 .A7653 2022 (shapiro)ISBN: 9781350152311Publication Date: 2022 -
20 Essential Games to Study by Joshua Bycer
Call Number: eBookISBN: 0429802080Publication Date: 2019 -
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Video games and comedy by Krista Bonello (editor)
Call Number: eBookISBN: 3030883388Publication Date: 2022 -
Video Games and Spatiality in American Studies by Dietmar Meinel (Editor)
Call Number: eBookISBN: 3110675188Publication Date: 2022 -
Video Games and Storytelling: Reading games and playing books by Souvik Mukherjee
ISBN: 9781137525055Publication Date: 2015-09-15 -
Video Games As Art by Frank G. Bosman; Archibald L. H. M. van Wieringen
Call Number: eBookISBN: 3110731010Publication Date: 2022 -
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The World Is Born from Zero: understanding speculation and video games by Cameron Kunzelman
Call Number: eBookISBN: 9783110719451Publication Date: 2022
Selected Reference Resources
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Classic 80s Home Video Games: Identification and Value Guide
by
Robert P. Wicker
Call Number: GV 1469.34 .C65 W53 2008ISBN: 1574325736 -
Classic home video games, 1972-1984: A complete reference guide
by
Brett Weiss
Call Number: GV 1469.3 .W47 2007ISBN: 0786432268 -
Classic home video games, 1985-1988: a complete reference guide
by
Brett Weiss
Call Number: GV1469.3 .W472 2009ISBN: 0786436603 -
Classic home video games, 1989-1990 : a complete guide to Sega Genesis, Neo Geo and TurboGrafx-16 games by Brett Weiss
Call Number: GV 1469.3 .W473 2011ISBN: 9780786441723Publication Date: 2011 -
The encyclopedia of arcade video games
by
Bill Kurtz
Call Number: GV 1469.34 .C65 K87 2004ISBN: 0764319256 -
The N64 Encyclopedia: Every Game Released for the Nintendo 64 by Chris Scullion
Call Number: eBookISBN: 1526772213Publication Date: 2022 -
Video Game of the Year: A Year-By-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977 by Jordan Minor
Call Number: eBookISBN: 1647006805Publication Date: 2023 -
The Video Games Guide: From Pong to Playstation 3, Over Forty Years of Computer and Video Games
by
Matt Fox
Call Number: GV 1469.3 .F69 2006ISBN: 0752226258 -
Vintage Game Consoles: An inside look at Apple, Atari, Commodore, Nintendo, and the greatest gaming platforms of all time by Bill Loguidice; Matt Barton
ISBN: 9780415856003Publication Date: 2014-02-07
Last Updated: Oct 27, 2025 3:12 PM
Subjects: Humanities, Social Sciences
Tags: computer games, video games