Video Game Studies
Selected resources designed to assist in researching the interdisciplinary field of computer and video game studies, as well as the study of other types of games.
- Home
- Databases
- Journals
- Book Resources
- Other Periodicals
- Other Resources
- Studying Games at U-M
- Special Topics
U-M General Resources
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Lesbian, Gay, Bisexual, Transgender & Queer Studies Research GuideResources for research relating to Lesbian, Gay, Bisexual, Transgendered and Queer communities.
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LGBTQ Themes in Comic Books and Graphic NovelsResources related to LGBTQ+ Topics on the Comic Books and Graphic Novels Research Guide.
Books from the Catalog
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Manifestations of Queerness in Video Games by Gaspard Pelurson
Call Number: eBookISBN: 1000625257Publication Date: 2022 -
Queer Game Studies by Bonnie Ruberg (Editor); Adrienne Shaw (Editor)
Call Number: GV1469.17 .S63 Q44 2017ISBN: 9781517900366Publication Date: 2017-03-28 -
Queerness in Play by Todd Harper (Editor); Meghan Blythe Adams (Editor); Nicholas Taylor (Editor)
Call Number: HQ 76.25 .Q84 2018ISBN: 3319905414Publication Date: 2018-11-06 -
Rated M for Mature by Matthew Wysocki (Editor); Evan W. Lauteria (Editor)
Call Number: GV1469.34 .S52 R37 2015ISBN: 9781628925760Publication Date: 2015-10-22 -
Video Games Have Always Been Queer by Bonnie Ruberg
Call Number: GV 1469.17 .S63 R83 2019ISBN: 9781479831036Publication Date: 2019-03-19
LGBTQ Community in Gaming
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Gaming in colorA video that explores the LGBTQ video game community, "gaymer" culture, and role of video games in the lives of sexual minorities.
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GaymerX (GX)GaymerX is a 501(c)(3) nonprofit dedicated to celebrating and supporting LGBTQ+ people and culture in the world of gaming, with a focus on video games.
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LGBTQ Video Game ArchiveA curated/researched collection of information of LGBTQ content in digital games from 1980s-present. Part of an ongoing research project by Dr. Adrienne Shaw (Temple University).
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Permalife: Video games and the queerness of livingJournal: Journal of Gaming & Virtual Worlds. Volume: 9, Issue: 2, Page: 159.
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Precarious Labor of Queer Indie Game-making: Who Benefits from Making Video Games “Better”?Ruberg, Bonnie. (12/2019). Television & New Media, 20(8), 778–788. Los Angeles, CA: SAGE Publications.
Last Updated: Oct 27, 2025 3:12 PM
Subjects: Humanities, Social Sciences
Tags: computer games, video games