Video Game Studies
Selected resources designed to assist in researching the interdisciplinary field of computer and video game studies, as well as the study of other types of games.
- Home
- Databases
- Journals
- Book Resources
- Other Periodicals
- Other Resources
- Studying Games at U-M
- Special Topics
U-M General Resources
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Digital Accessibility Research GuideResources to help make digital content accessible for all users.
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Disability Research GuideGeneral resources on the topic of disability.
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Help for Digital Accessibility at U-M (ITS)Resources on the Information Technology Services (ITS) page about supporting digital accessibility.
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The Knox CenterThe Knox Center is a quiet, accessible computer lab on the second floor of the Shapiro Undergraduate Library.
Books from the Catalog
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Advances in Ergonomics in Design by Francisco Rebelo (Editor); Marcelo Soares (Editor)
ISBN: 3319605828Publication Date: 2017-06-26 -
Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming by Markus Spöhrer (editor)
Call Number: eBookISBN: 9783031343742Publication Date: 2024 -
Gaming Disability by Katie Ellis (Editor); Tama Leaver (Editor); Mike Kent (Editor)
Call Number: eBookISBN: 1000829928Publication Date: 2022 -
Recent Advances in Technologies for Inclusive Well-Being by Sheryl Brahnam (Editor); Bill Kapralos (Editor); Lakhmi C. Jain (Editor); Anthony Lewis Brooks (Editor)
ISBN: 9783319498799Publication Date: 2017-03-08 -
Researching Audio Description by Anna Matamala (Editor); Pilar Orero (Editor)
ISBN: 1137569174Publication Date: 2016-06-21
Accessible Gaming
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AbleGamers FoundationThe AbleGamers Foundation, also known as AbleGamers Charity, is a 501(C)(3) nonprofit public charity that aims to improve the overall quality of life for those with disabilities through the power of video games.
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Accessibility FoundationThe Game Accessibility project has been setup to inform disabled gamers about the availability of accessible games and provide resources for developers, publishers and researchers in order to stimulate accessibility in games.
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DagersA game journalism site for disabled gamers, featuring disability game reviews and perspectives on video game accessibility.
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Fun & Games for DyslexiaThere are many educational apps and online games that will help teach reading, spelling, and much more in a playful setting — while providing beneficial practice for dealing with dyslexia.
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Game Accessibility GuidelinesA collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible.
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IGDA Game Accessibility SIGA special interest group of volunteers within the International Game Developer’s Association. Their goal is to make video games playable for everyone and take special considerations for gamers with disabilities of any sort.
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Meeple Like UsMeeple Like Us is engaged in mapping out the accessibility landscape of board-games, providing comprehensive accessibility teardowns of popular titles. The intention is to build up a useful resource for those players that cannot simply take a game down from the shelf and assume it's playable.
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Can I Play That? Accessibility Game ReviewsA site aimed at raising awareness and providing resources to enhance game accessibility.
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One Switch LibraryThe OneSwitch Library hosts a range of free downloads, articles and instructions. You will find over one hundred one switch games, William Pilgrim's 4Noah Laboratory, articles on using switches and more.
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Special EffectAn organization that uses technology to enhance the quality of life of people with physical disabilities.
Inclusive Game Design
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Designing video games for the blind: results of an empirical study (2017)Chakraborty, J., Chakraborty, S., Dehlinger, J. et al. Univ Access Inf Soc (2017) 16: 809. https://doi.org/10.1007/s10209-016-0510-z
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An inclusive design approach for developing video games for children with Autism Spectrum Disorder (2017)Laura Malinverni, Joan Mora-Guiard, Vanesa Padillo, Lilia Valero, Amaia Hervás, Narcis Pares, An inclusive design approach for developing video games for children with Autism Spectrum Disorder, In Computers in Human Behavior, Volume 71, 2017, Pages 535-549, ISSN 0747-5632, https://doi.org/10.1016/j.chb.2016.01.018.
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Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users (2016)Katie Seaborn, Jamal Edey, Gregory Dolinar, Margot Whitfield, Paula Gardner, Carmen Branje, and Deborah I. Fels. 2016. Accessible Play in Everyday Spaces: Mixed Reality Gaming for Adult Powered Chair Users. ACM Trans. Comput.-Hum. Interact. 23, 2, Article 12 (May 2016), 28 pages. DOI: https://doi.org/10.1145/2893182
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Inclusive game design: audio interface in a graphical adventure game (2014)Per Anders Östblad, Henrik Engström, Jenny Brusk, Per Backlund, and Ulf Wilhelmsson. 2014. Inclusive game design: audio interface in a graphical adventure game. In Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound (AM '14). ACM, New York, NY, USA, , Article 29 , 8 pages. DOI=http://dx.doi.org/10.1145/2636879.2636909
Specific Talks
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Changing the Game for the NeurodiverseNot all games are created equal, especially for the 70 million people with learning disabilities. Jenny Wu, Chief Product Officer of https://u.org shares why it’s important to consider them in game design, and explains actions that we can take to build more inclusive games for everyone, including the neurodiverse. This talk is from Games for Change 2021.
Last Updated: Oct 27, 2025 3:12 PM
Subjects: Humanities, Social Sciences
Tags: computer games, video games