Architecture students have used games to compare physical spaces versus digital spaces.
English Paper Topics
Students have used the game collection as inspiration for paper topics. Examples: Violence in the media, Apocalypses in games.
How Games Represent Culture and Society
Students have explored how various cultures and people groups are portrayed in popular media, using video games as an example. Examples: Japanese culture, Samurai, Mafia, Women, The American Family, LGBTQ+ community.
How Games Represent Humanity and Race
Researchers have studied game character avatars and the options to customize them in order to explore how humanity and race are portrayed within games.
Students have used the game collection to find examples of scenes and mechanics that they'd like to create in their own games.
Language and Area Studies
Students and professors have taught games to each other in their target language in order to practice verbal communication skills and learn about informal language and popular culture in their area of study.
Students have explored video game music to see how it affects the mood of a particular scene and aids in the narrative of the game.
School of Information
SI students have evaluated the game collection for projects such as creating a collection development policy, a needs assessment, etc.